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8 Classic PlayStation Adventure Games that are Barely Playable Today

8 Classic PlayStation Adventure Games that are Barely Playable Today

polygon.com 20.10.2026 01:01 1 views
From Tomb Raider to Silent Hill, eight classic PlayStation games whose tank controls, cameras, or lost code make them hard to play today

If you’ve ever watched someone play an old PlayStation game and wondered why their character keeps spinning around in circles, congratulations, you’ve already met tank controls. If you’re unfamiliar, here’s your quick introduction: With tank controls, pressing up moves your character forward in whatever direction they’re facing, and pressing left or right only rotates them, so with the stick alone, you can’t sidestep or turn on a dime. That’s manageable in a hallway.

It’s much less so when you’re sneaking past a guard, lining up a shot, or timing a leap across a pit, which is why the same scheme caused trouble in just about every genre during the PS1 era. These eight classic games are the hardest to go back to, whether the culprit is tank controls or something else entirely. The dealbreaker: Lining up one jump means turning in place, backing up, taking a run-up, and holding a grab button in midair.

Every single time Reminder: Tomb Raider is a platformer. You’re jumping roughly every 15 seconds, and most of those jumps demand precision measured in single pixels. The tank controls were supposed to help players thread that needle, but they also meant holding down a series of buttons in a specific order at perfectly timed moments, every few seconds, over the course of a whole game.

Here’s what a “big” jump looked like in practice: Walk to the edge, hop back once, run forward, jump at the last second, and hold the grab button while in the air. All while counting the number of blocks you’re jumping around and using specific button combinations for standing, running, and walking jumps. If you guess wrong, game over.

The good news is that Aspyr’s 2024 remaster lets you switch to modern controls, with the camera on the right stick, or keep the classic scheme if you’re feeling brave. A full remake, Tomb Raider: Legacy of Atlantis, will be released in February 2027. In the meantime, take comfort in the one polite thing Lara does: she’ll never walk off an edge, though she’ll happily run directly off one.

The dealbreaker: A fear meter instead of a health bar, and a game that punishes you for running out of ammo. In a shooter, running out of ammo is a special kind of stressful. Here, you’ll follow three mercenaries as they chase a supernatural conspiracy through Hong Kong in 2050.

Extract — continue reading at the source.

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