Tech
EN AZ
Anthropic set AI agents loose on the same task. They started a turf war.

Anthropic set AI agents loose on the same task. They started a turf war.

techcrunch.com 13.08.2026 20:28 3 baxış
Anthropic researchers found AI agents can clash, collude, and coordinate in unexpected ways, raising new questions about whether today’s safety tests capture the risks of multi-agent systems.

TechCrunch Desktop Logo TechCrunch Mobile Logo LatestStartupsVentureAppleSecurityAIAppsDisrupt 2026 EventsPodcastsNewsletters SearchSubmit Site Search Toggle Mega Menu Toggle Topics Latest AI Amazon Apps Biotech & Health Climate Cloud Computing Commerce Crypto Enterprise EVs Fintech Fundraising Gadgets Gaming Google Government & Policy Hardware Instagram Layoffs Media & Entertainment Meta Microsoft Privacy Robotics Security Social Space Startups TikTok Transportation Venture More from TechCrunch Staff Events Startup Battlefield StrictlyVC Newsletters Podcasts Videos Partner Content TechCrunch Brand Studio Contact Us Image Credits:Getty Images AI Anthropic set AI agents loose on the same task. They started a turf war. Rebecca Bellan 11:28 AM PDT · August 13, 2026 What happens when you pit AI agents against each other? According to Anthropic’s testing, things get messy fast. On Thursday, Anthropic’s Frontier Red Team published new research examining how groups of AI agents behave when they encounter each other in the wild. The findings provide a glimpse into potential risks that could develop as companies and governments move to implement agents working autonomously across shared codebases, markets, and computer systems. In one experiment, Anthropic gave three Claude agents access to the same software project, each with its own incompatible instructions for what to do with it. The agents weren’t told there’d be other agents working on the same project, so researchers could watch what happened when they crossed paths.  “We consistently saw a multiagent turf war,” Anthropic researchers wrote. The models all assumed the others were “purposefully impeding their work” and started sabotaging each other with “increasingly aggressive, self-replicating malware.” The study comes in the wake of several high-profile incidents of agents from Anthropic and OpenAI escaping their sandboxes during cybersecurity evaluations and breaching real-world systems. While much of the discussion in AI safety circles has been focused on what happens when an autonomous agent goes rogue, Anthropic’s latest study brings up a different question: What new and potentially harmful dynamics emerge when thousands or millions of agents are interacting with one another?   “The volume of agent-agent interaction could plausibly exceed that of human-human and human-agent interactions before the world understands the conditions for making such interactions go well,” the study reads. “Benign behavioral quirks at the individual level might compound into unwanted global outcomes.” A recent OpenAI incident provides a messy real-world example of several of the dynamics Anthropic mentioned in its paper. Earlier this month at the Black Hat security conference in Las Vegas, OpenAI revealed that weeks before its agents hacked Hugging Face, they worked together over the course of days and weeks to find exploits in the company’s cybersecurity evaluation systems and share them with each other. var playerInstance_jwplayer_6a7e56629d1fd = jwplayer( "jwplayer_6a7e56629d1fd" ); playerInstance_jwplayer_6a7e56629d1fd.setup(); While that incident shows that agents can work well together, with potentially large-scale consequences, Anthropic’s study shows what happens when agents’ goals are incompatible.  In the case of the turf war, the lesson is that independent agents with conflicting instructions can escalate into harmful competition. The more capable the agent, the better they become at fighting. However, they can also spontaneously invent mechanisms to resolve their conflicts, like a winner-take-all contest, but with a catch. “Agents sometimes manage to communicate their goals and coordinate: they recognize others’ motivations as conflicting directives rather than hostility, and subsequently break out of the conflict loop in order to stop escalating indefinitely,” Anthropic writes. “In many of these successful episodes, they write commit messages or markdown files apologizing for malicious behavior and coordinate a truce. They clean up their malicious code, clarify the nature of the conflict, and ask for a human to intervene.” According to the paper, Mythos 5 had the highest rates (98%) of settling conflicts by truce. Sonnet 4.6 and Opus 4.6 were the most likely to settle by force.  “Sonnet 4.6 and Opus 4.6’s recurring inability to consider the goals of others causes them to spiral into the most misaligned behaviors of the models evaluated: they continue escalating in the name of their directive,” the paper reads.  In some cases, the agents came up with a social mechanism in the form of a tournament for resolving their conflict. The outcomes here are interesting for two reasons: the first is that all three agents agreed to stand down if they lost the tournament, even though that would mean deviating from the original user’s request. The second is that several episodes resulted in emergent behavior from Mythos 5: One of the agents proposed metrics that appeared to be objective and neutral to the others, but that it knew would favor its own capabilities. The agent called this “self-serving but genuinely principled” and made sure not to appear to the others like it was “metric shopping.” As seen in the Black Hat revelations, the common lesson is that when agents encounter an obstacle, they can invent social and technical structures that their designers did not anticipate. For the Anthropic models, it was a tournament following a turf war. For OpenAI’s, it was a message board for collective planning. This type of behavior makes containment much harder because researchers can’t assume a system’s behavior will remain limited to the coordination mechanisms provided to them. Mob mentality Groups of four agents decide between two options in scenarios like hiring, investment, or property buying. After discussion, they each vote for their preferred option. Shown above is the percentage of episodes where the hidden-best option received the majority of the gro

Read full story