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Castlevania: Belmont’s Curse review – every fantastical vampire-hunting vision is fulfilled

Castlevania: Belmont’s Curse review – every fantastical vampire-hunting vision is fulfilled

theguardian.com 13.10.2026 11:00 6 views
Evil Empire/Konami; PC, PS5, Switch, XboxThere are buzzsaws and blood pits, bats burst into blood and demons burn to cinders. The series’ new emphasis on twitch-based action may annoy purists but you can’t call it dullA

A gorgeously gothic Paris swarming with demons should be a perfect setting for Konami’s long-running vampiric adventure series. Unfortunately, while the sights and sounds of this vivid and haunting world leave a bold impression, developer Evil Empire doesn’t always provide an enjoyable experience to go with them. It takes far too long for the most imaginative elements of the game to be revealed.

Players take the role of Rose Belmont, daughter of vampire hunter (and Castlevania regular) Trevor Belmont and the witch Sypha Belnades, and her quest is to free Paris from demonic occupation. This murderous noctural journey feels best when you’re fighting monsters; combat is frenetic, sometimes to the point of being overwhelming, while boss fights require considerable focus and skill. Combat is the game’s strongest component and what sets it apart from previous entries.

Minimising the series’ role-playing elements (levelling up has never felt more perfunctory) in favour of twitch-based action will annoy purists, but they’d be hard pressed to call battles dull. To its benefit, Belmont’s Curse doesn’t pull any punches. The smallest minion can land a heavy blow and dodging even basic attacks, though occasionally counterintuitive, forces the player to intimately learn enemy habits.

Every fantastical vampire-hunting vision is fulfilled: bats burst into blood, demons burn to cinders. Every battle holds fresh twists and gimmicks. Exploration is less about remembering old, previously inaccessible routes then circling back, so much as mastering challenge rooms full of buzzsaws and blood pits.

Learning how to juggle multiple tools at once becomes crucial, as some rooms start to resemble the notoriously tough platformer Super Meat Boy more than Symphony of the Night. Navigating these challenges requires acrobatics, air dashes and death-defying leaps. And while Castlevania veterans may expect something more subtle (secret-hunting and puzzle-solving is the classic stuff of the series), a significant portion of the maps is devoted to platforming challenges.

As Rose progresses, she gains new magical attacks via tarot cards, and tools for reaching new areas. This is, however, an inconsistent game world. The castle library offers notebook-worthy puzzles, including a cathedral hidden within a cursed portrait that tasks you with playing music on a magic organ.

Extract — continue reading at the source.

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